Load screen |
In-game 1 |
In-game 2 |
In-game 3 |
In-game 4 |
Pre-boss |
Boss explosion |
Despite the disappointment I fell that our game did not make it out the other side as we intended, I take comfort in the fact that the visuals we produced looked gorgeous and were coherent with the game narrative and metaphors we wanted to convey. The basic demo that we were able to produce lacked the complexity that I initially intended to be in it so it was hard to gauge how enthralling the interaction of the game actually was. Regardless, this whole project has been an intense learning curve for working in groups, in terms of organisation and management. I look forward to next year where I hope to take what I've learned and apply it to maximise the output of myself and whatever teams I happen to be a part of.