Friday 1 November 2013

MDDN 243 Post-Submission Reflection

It was unfortunate we were unable to produce a fully functioning game. The bugs Stencyl kept throwing were beyond our abilities to fix without removing large portions of the game, which unfortunately left us with little to show in the end. To give a clear representation of what the game should have looked like, Mark and I created a bunch of screenshots from the assets we had created to be used;


Load screen

In-game 1

In-game 2


In-game 3


In-game 4

Pre-boss




Boss explosion


Despite the disappointment I fell that our game did not make it out the other side as we intended, I take comfort in the fact that the visuals we produced looked gorgeous and were coherent with the game narrative and metaphors we wanted to convey. The basic demo that we were able to produce lacked the complexity that I initially intended to be in it so it was hard to gauge how enthralling the interaction of the game actually was. Regardless, this whole project has been an intense learning curve for working in groups, in terms of organisation and management. I look forward to next year where I hope to take what I've learned and apply it to maximise the output of myself and whatever teams I happen to be a part of.