Tuesday, 17 June 2014

Make Like Flanders and Doodily-Daddily

With the addition of the intermission spaces I wanted to create some doodads to bring them to life. These animated geometries serve no purpose beyond aesthetic but do indicate that there is more to our world than cubes.
I also built and animated these but that happened post video so you'll just have to pretend that they look totally awesome in motion. It has yet to be tested whether I actually managed to fix the animation, but the Flutterbys may yet make an appearance too.

Adrian and I have been discussing the intro menu quite a lot recently and what we have in mind is a room that the player spawns in that has the menu controls as interactive buttons around the room. The player will spawn in front of a wall that has the player controls on it described as unnecessarily complicated/computerised versions of what they actually are ie. move (vector translation), run (velocity amplifier), look around with mouse (visual tracking).

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