Monday 16 September 2013

Like a Cliche

Although the Boss encounters in our game are at the priority stage of 'could be,' there is little I can do for our game until we get the basic code down for collisions so I didn't want my weekend to go to waste. I drew up some conceptual sketches for boss characters for each of the resource focussed levels, trying to stick as much as possible to the theme each level carries. So far what I have are these;



These may very well never surface again but if we find ourselves with enough time to implement them then at least we have a good place to start.

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