Friday 27 September 2013

The Chopping Block

It was the interim today for 243 and based on feedback from the tutor our game needs to get intimate with a blade of sorts and cut down to something achievable within the time frame we have left. Talking individually with them post-presentation indicated that it would be better if we were able to produce a shorter and far more polished game with one level and everything functioning, rather than a longer game with numerous moderate quality levels. Personally I prefer the suggested path as it means we can bring in one of the bosses. Given we have three weeks until the beta is required then I should have plenty of time to get the boss illustrated and animated and if Andrew nails the code for the obstacles then it would only be a short step to get the boss's AI functioning. The specifications of our game have been cut down to the following;
One level; Deforestation
Obstacles:
- buzz saws
- log
- hole
- single arm boss cameo
- double arm boss cameo
Environment:
- background panes
- lanes
Boss: Spider
- tracking saw arm
- piston stomp
- projectile saw
- heat up lane
Mask:
- earth style (temporary invulnerability)
Music:
- war drums remix
Sound Effects:
- lots
Menu:
- cut-down stage map (start game and settings)

Cheers facebook.
Yes, it's disappointing we won't be able to incorporate all our original ideas into the final game but we were told this was going to happen so here we are.

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