Tuesday, 20 May 2014

Puzzle Bulking

I love how simple our aesthetic is. It's so easy to crank out a puzzle once it's been conceptualised. These two I started today and I'm pretty happy with both.
The first has a very simple concept; extrude the blocks horizontally to form something to climb on. It only differs from the early ones by having extrusion be horizontal instead of vertical. Climbing around the pillar in the centre of the puzzle should be entertaining as it isn't a linear path. The solution is obvious from the start so this puzzle is more for bulking out the beta. These are the types of puzzles I think would go well to bracket the more difficult ones, almost as a means of reassuring the player that the game isn't cheating... much.

This is a perspective-extrusion combo puzzle to be put anywhere in the world. It relies on the player having a limited distance over which their click will respond in something extruding. This will require them to build a staircase to reach the block that extrudes into a bridge. From there they can reach the middle platform and extrude another block. Unfortunately this block maxes out just too far from the ledge the player needs to get to, and they need to use perspective to make it reach that last bit. There is also another hidden comment left by "Kathleen the programmer" for her comrade "Jerry".

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