Thursday 8 May 2014

My Current State of Work is a AAA Battery

Alpha, Asana and Assets. So today was the alpha presentations for everyone's games. We got to see Odyssey and The Mountain's alphas which gave us some scope on where we should be at.
The main points of feedback were that we needed more puzzles and we need to adjust our aesthetic. As far as puzzles are concerned its just a matter of cranking them out. We're going to split off into designer/coder pairs and produce a puzzle each which we'll stitch to the main world once they are completed. The edge renderer for the aesthetic is quite volatile at the moment and is spamming random black lines on otherwise blank surfaces which looks a bit nasty. Something we were considering was this glitch aesthetic for concealing the perspective transitions that could be applied to the general appearance of objects. Shapes could have a cyan/magenta/yellow edge to them that are ever so slightly displaced, kind of like the red and blue used in a 3D movie.
Other gameplay elements that we need to work on are getting the jump more natural and making the collision sphere for the player against walls and such a bit smaller. We need to fix the checkpoint teleportation for when the player falls of the edge of something as well because at the moment they just fall infinitely.
I've been working alongside Chris to produce some music and here is my first attempt at a game soundtrack ever:
https://soundcloud.com/scotty-brebner/sets/puzzling-echoes
I used FL Studio and some plug-ins to produce it. At the moment its a bit energetic and the kind of music we need is more ambient and incomplete. Only once the player starts fixing the world does the music become more whole.
Lastly I have a new set of assets to work on. The original perspective door I made was cool as far as the illusion was concerned but it looked boring. After a talk with Adrian we decided on making our corridors widened octagons and our doors resemble Star Trek airlocks.
Pretty much once Iv'e got my level with James sorted I'm going to work on producing a 4-piece and 8-piece door as well as recreating the perspective illusion with this new shape.

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