This has to be played at 10 milliseconds per frame to look realistic so it is definitely the smoothest animation in the game. I may remove some frames to shrink the image just for Stencyl's sake if it's too intense.
I also put more sparks into the saw animations and a sweet flickering drop-glow so liven it up a bit. The "attack swing" anitmatino of the spider happens so fast that the sparks are only visible for 0.1 of a second but what it does add makes a difference.
I'll add a shadow underneath it next but in the meantime I had a go at coding to take a load of Andrew. Here is the basic experimentation with getting a key-oriented menu screen.
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