To exterminate a bug Stencyl was throwing us I needed to cut down our sprite maps for the boss into itty-bitty bite-sized pieces. The death animation totals over thirty individual 3x3 spreads something like this;
Also, the final part of the death animation now looks like this;
These final four frames are loop-able so he can just chill on the screen long enough for the player to feel badass, then it can fade to the endgame screen.
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