And we have ourselves an anger cycle;
If we do things Crash Bandicoot style and have it that you have to evade his attacks in three stages, each stage could be marked by playing this sequence. It may pay to figure out a way to make his glow more red each time so the player knows they are making some form of progress.
Today Chris and I tested the animations to see if they looked just as good when the sprites are shrunk to half the size when saved from photoshop and scaled in Stencyl. Our aim was to make it so Stencyl could handle importing them easier, and so far they look pretty good. Whether or not this will translate to the projector screens as smoothly is yet to be tested.
No comments:
Post a Comment