So here is our "hit/hurt" sequence:
It's drastic but it makes it clear that you've been hit, which is important if the game has intense pacing. The re-spawn is rapid though, allowing players to return to the action quickly. The simplified version would be for the one-off event where the player is struck for the last time with no energy left in the boss fight:
I also did a basic animation for the start game text for the main menu to test what it would look like:
I will need to see it against the actual menu to gauge whether or not it is fluctuating in opacity too rapidly.
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