Wednesday, 19 March 2014

Spiders and Cubes

Firstly and quickly - here is the base sketch I will use to begin modelling my spider in maya:
On another note, why does blogger keep making these images grey?
We also had our first official team meet up for EOF. During the meeting we looked into a number of games that Adrian used for inspiration such as Myst, Dream, Antichamber, and Qube. We also discussed what elements we do/do not want in the game to get a clear direction.
Prior to the meeting these were some puzzle concepts I came up with. The bottom one is the main kind of perspective bending that we want to accomplish.
The three styles of puzzles listed are the basic thought progression EOF will take players through. Initially the puzzles will just be a matter of looking at things the right way. We decided that the player will have to indicate they have achieved the correct perspective change by clicking on the screen when viewing the solution. This will mean that the player has to understand when they have solved the puzzle and stop accidental solutions. Gradually we plan to introduce extrusion puzzles that require the play to adjust their environment to acquire the correct perspective to proceed. Lastly, the player may gain the ability to adjust veracities to bend shapes to the right solution but the limit of this is how well it can be coded to be functional without being easy to solve.

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