These are some renders of the swimming recluse static and mobile:
Unfortunately the nCloth tail won't render for some reason so I can't show the movement cycle. You'll just have to take my word that it looks kickass. Unity reject nCloth too so even though the animation was baked correctly and everything it is a little glitchy because there are no joints for unity to attach the cloth verticies to.
From here I intend to clean up the model to export it for 3D print. If in doubt - triangulate... It looks like I'm going to have to cut the model in two and scale them up so it isn't so flimsy. Also, to Maya, this is why I have trust issues;
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