And here we have three potential levels for Voodude to get his game on. I'll try and implement them in Stencyl for the demo but they'll be in the pdf as well.
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Deforestation |
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Oil Rig |
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Power Grid |
Boomskis! The Power Grid level is one of my favourites at the moment. I quite like the paths carrying on past the screen's edges which gives far more of a tunnel aesthetic. I don't want to invest too much time into making the other level concepts as my hypothetical team may have better ideas.
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