Saturday, 31 August 2013

Soul Building

Here are some concepts I made for how the souls could look. After a conversation with Chris I wanted to play with a simpler aesthetic for the souls and keep the more detailed style for the power-ups. That way they will be set apart visually but can still be associated with being a positive pick-up rather than an obstacle.
I find myself being drawn towards the middle one because I could have the little particles be animated but the only thing that would need to change between each level is the colour of the soul; green for the forest level, blue for the ocean level, grey for the gaseous level, yellow for the power level and red for the final level.

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