Tuesday, 27 August 2013

Haven't Forgotten About You

Chris and I were discussing implementing boss battles in Soul Furnace and how they would attack and such. Pretty much what we came up with is it would be a Crash Bandicoot style where the boss has attack patterns that need to be dodged until they expose a weak spot. The player will have to run over a power-up to attack them, reducing their health and moving the difficulty of the attacks up a tier.

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